Retro Affect in its current state is the story of three young gentlemen on a metaphysical spiritual journey to make video games. Located in Phoenix, AZ, we are constantly enduring temperatures well above 100 degrees Fahrenheit to make sure that we bring top quality games to you. We are fueled simply by the desire and need to create (and Eggo Waffles.)
Kyle was born in a world of plumbers, gorillas, space ships, lasers, guts, and determination. Raised with a controller in his hands, he knew that one day his destiny would lead him down the inevitable path of video game development.
Starting with a copy of Klik & Play at a very young age, the rest is history. He exploded/stumbled onto the indie scene with the old school hard core platformer Bonesaw: The Game. He later followed up with two smaller titles Active 2 and Verge. After all of that, he created Jottobots for the ARTxGAME collective.
In the year 2008, he was covertly working on a game called Snapshot. It was a collaborative effort with Peter Jones, and it ended up snagging a nomination in the 11th Annual IGF. As a result, he co-founded Retro Affect with Pete and Dave!
When David was a young kid, he owned a Nintendo Entertainment System. Whenever his parents bought him a new game, they would read the instruction booklet one time for him, and one time only... This is how David learned to read.
Since graduating from Clarkson University, David has spent close to three years developing gameplay systems for MMOs. Items, inventory, combat, vendors, AI - you name it. More recently, he's been developing Retro Affect's game engine.
Long ago, Peter realized he could one day turn all his..."distractions" into an actual "career". Since then he attended Clarkson University for Digital Arts & Sciences and met the fellows that would one day help found Retro Affect. There too he had the crazy dream, that inspired an intriguing game, that sparked the leap to where he is now.
"Live the life you have imagined."
- Henry David Thoreau