Kyle was born into a world of plumbers, gorillas, space ships, lasers, guts, and determination. Raised with a controller in his hands, he knew that one day his destiny would lead him down the inevitable path of video game development.
Starting with a copy of Klik & Play at a very young age, the rest is history. He exploded/stumbled onto the indie scene with the old school hard core platformer Bonesaw: The Game. He later followed up with two smaller titles Active 2 and Verge. After all of that, he created Jottobots for the ARTxGAME collective.
In the year 2008, he was covertly working on a game called Snapshot. It was a collaborative effort with Peter Jones, and it ended up snagging a nomination in the 11th Annual IGF. As a result, he co-founded Retro Affect with Pete and Dave!
Out of the depths of lost memory and stray pointers, David has been flipping bits since co-founding Retro Affect. David's main focus is to build the Retro Affect Engine, which is being used to make the full version of Snapshot. In addition to engine programming, he is in charge of supporting any needed gameplay features.
Previous to his work at Retro Affect, David has spent close to three years designing and developing server systems for MMOs, with a focus on gameplay. Items, inventory, combat, vendors, AI - you name it.
David originally met Pete and Kyle at Clarkson University, where he earned a BS in Computer Science.
Long ago, Peter realized he could one day turn all his..."distractions" into an actual "career". Since then he attended Clarkson University for Digital Arts & Sciences and met the fellows that would one day help found Retro Affect. There too he had the crazy dream, that inspired an intriguing game, that sparked the leap to where he is now.
"Live the life you have imagined."
- Henry David Thoreau