This past weekend Retro Affect hosted a Global Game Jam location for the great city of Gilbert, Arizona. Think Phoenix if you don't know what a Gilbert is. It was a great time filled with friends, games, and jam. Raspberry jam...
LONESTAR!.
So I proudly present to the world the game that I created in 48 hours. (6 of those hours were spent sleeping.)
I don't actually want to give too much away about the game, so hopefully that screenshot will entice you enough to give it a whirl. It works on
Windows platforms, but should run well enough on OSX with one of those fancy run-windows-programs applications.
This was created from nothing using Game Maker 8. The Game Jam actually started at 5pm on Friday, and I spent a majority of that night brainstorming with the other jammers. An idea for a game that uses a tutorial to deceive the player came up, and I thought it would be a cool idea to pursue.
Saturday was spent making every single component for the game that I could, and Sunday was spent making all 30 (!) levels that are in the game. I also asked a good friend of mine
Alec Holowka to pitch in for music, and like a true hero he always delivers.
Oh, and I totally did not sleep between Saturday and Sunday. In fact, right now while writing this blog post I have been awake for
34 hours. And hey, look at this! It was featured on
Indie Games Blog!
I would love to hear any feedback about the game, so if you have any be sure to drop a comment in the form below.
Comments
Anonymous
February 1st, 2010 1:47:38 pm
EPIC
Caleb
February 1st, 2010 6:59:19 pm
Hey I enjoyed this one quite a bit. I've played a lot of indie games with malevolent tutorials, so that part didn't really grab a hold of me but the core gameplay was really fine. The only level that was really tough for me was Traded or Trading or whatever, but it I solved it just before I got too frustrated. That's always awesome! :D I also liked how the protagonist reminded me of Yume Nikki's and the design of the hedgehog characters. Obviously you did something right since I checked out the website. Pretty excited to see people making games in the Phoenix area, hopefully I will also be able to soon. Anyway feel free to email me if you have any questions.
Kyle
February 2nd, 2010 5:25:47 am
Thanks for the feedback, Caleb. I'm glad you enjoyed it! :D
Karsing
February 4th, 2010 3:09:59 pm
I liked this game, it was ripe with symbolism. Also, the ending was a real downer.... Or is that a lie too?
Josiah Munsey
February 4th, 2010 3:35:21 pm
Dude, amazing game. Absolutely love the tight controls. They aren't slippery and weird. Almost got stuck in "symmetry". Awesome. Also, thanks for leading me to game maker 8 looks like an amazingly helpful program for a non programmer.
Kyle
February 4th, 2010 4:03:26 pm
@Karsing: Thanks! That depends which ending you got ; )
@Josiah: Thanks! I really recommend Game Maker to any non-programmers that want to get into game making. It's fast and easy to get an idea running on the screen, which made it perfect for a 48 hour game jam.
Eric Mill
February 5th, 2010 10:19:36 pm
Damn it, there are different endings?! Now I have real work to do to go figure it out!
Joshua Hollenbeck
February 6th, 2010 11:31:05 am
Nice concept. It brought back some great nostalgic feeling that Portal set in me. I was waiting for a companion cube stage.
There wasn't a stage that had me stumped for longer than a few minutes. "Symmetry" was probably the toughest one. I still haven't found the second ending, I've tried not pressing the button on the spikes stage, and gathering up the spikes and using them everywhere. I also tried waiting out the 30 second stage. I'll find it soon enough :D
A+ game! Nicely thought out man!
Joshua Hollenbeck
February 6th, 2010 3:53:11 pm
Awesome 2nd ending, definitely took me a while to figure it out. Keep up the great work
Eric
March 28th, 2010 7:58:48 am
I liked what I could play of it, but it crashed twice on my netbook... The screen just hanged for a few seconds and then went black.
Kyle
March 28th, 2010 5:39:02 pm
Hey Eric, do you know when it crashed? It might be directly related to playing the music. I know this has caused an issue for at least one other person.
Eddy
March 29th, 2010 1:07:39 am
Hey Kyle,
Just got around to playing this. Fun and fiendish game! I'm amazed that you built this in 48 hours (or so). I don't want to post too much spoiler here, but... how many endings are there? I've seen 2 so far...
Thanks!
Kyle
March 29th, 2010 2:47:45 am
There are two endings, so you can stop searching -- you've seen it all. Thanks for playing! : )
derick
August 7th, 2010 11:05:31 pm
how the fuck do i do the last part for 2nd ending
Marti
August 16th, 2010 6:01:33 pm
Amazing game! I haven't been able to beat the last lebel yet, but I think it's got something to do with my jump and the second bullet. Very challenging game!
Anonymous
August 25th, 2010 11:29:02 pm
It was highly enjoyable, with you having to (Derick, look away now. You can also end the game by pressing Esc on The End. Trust him.) trick your shadow self, as I like to call him at the very end; destroying yourself to be free. That was awesome.
Christian
November 24th, 2010 9:55:01 am
Crazy good, how in the hell did you manage to put this together in 48hrs flat (even without sleep) is beyond me. Giving it another shot tonight to go for the alternate ending.
TESTING