Last night I had the pleasure of speaking to the
Boston Indies about the importance self-imposed restrictions during in game design. It was sort of a
pre-mortem of Snapshot as we've now come into our own developmental stride. The bad news is I'm not going to
reiterate the entire presentation online; the good news is that we've posted some
new screenshots!
I know we've kept a low profile, but it's high time for a little more show and tell, don't you think? Exciting updates are on the horizon!
Comments
Julia
October 28th, 2010 9:17:41 pm
Could you write another article about this subject due to the fact that this post was a bit tricky to comprehend?
TESTING