Hello Internet!
I'm Dave. Software Neurosurgeon here at Retro Affect. I joined Pete and Kyle just after March of this year, the three of us founded Retro Affect, and since then I've been developing the engine behind our games. Someday soon we might give you an introduction to the engine to show off what we've been working on and some of the neat stuff it's going to allow us to do. Keep an eye on the site, you may like what you see.
I've been working on video games for a few years now. Mainly developing game systems for MMOs. It's a huge change to be working on the Retro Affect Engine, but it's got all it's own challenges.
So, now I'm hanging out in Gilbert, AZ and it's a great time of the year to be down here. Video games and golf on the weekends, and developing games during the week. Not a bad deal, eh?
There's now another way to show Retro Affect some love through the internet...
Become a part of the fandom through
Facebook. Facebook not your style? Remember, we're on
Twitter too. Not into Twitter either? Well, that's all we got....
We also accept hugs.
Whoa look at that! It's a brand spanking new website for Retro Affect. The old one was just a place holder until we actually had something to show, and that time has finally come. The site is still a little bit of a work in progress with some bugs here and there, so it may take a little bit longer to iron those out. But anyway...
We submitted the current version of Snapshot to this year's Independent Games Festival. Last year, the prototype of Snapshot (built in Multimedia Fusion 2) was nominated in the IGF under the category of Excellence in Design. That nomination is the very reason that Retro Affect exists, and is the reason behind Snapshot's current development.
We didn't win, (oh well!) but we saw a great opportunity in Snapshot. If it was nominated in the IGF, it must be pretty darn good -- right? At the 2009 IGF, it was decided that we were going to put down whatever we were doing at the time and kick Snapshot into high gear. At the time it was just Peter and myself that worked on the prototype, and neither of us have the brains to work on a full fledged game, but we knew someone that did...
Enter Dave, who has assumed the role of lead master programmer extraordinaire. Dave was living in Phoenix, AZ, and we decided that Phoenix would be the best location for our mission. So a month after Game Developers Conference in 2009, we were all together! The three of us together are... Retro Affect! (Imagine us striking poses now.)