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Viewing posts from: January, 2010 »
Kyle Pulver
This past weekend Retro Affect hosted a Global Game Jam location for the great city of Gilbert, Arizona. Think Phoenix if you don't know what a Gilbert is. It was a great time filled with friends, games, and jam. Raspberry jam... LONESTAR!.

So I proudly present to the world the game that I created in 48 hours. (6 of those hours were spent sleeping.)


I don't actually want to give too much away about the game, so hopefully that screenshot will entice you enough to give it a whirl. It works on Windows platforms, but should run well enough on OSX with one of those fancy run-windows-programs applications.

This was created from nothing using Game Maker 8. The Game Jam actually started at 5pm on Friday, and I spent a majority of that night brainstorming with the other jammers. An idea for a game that uses a tutorial to deceive the player came up, and I thought it would be a cool idea to pursue.

Saturday was spent making every single component for the game that I could, and Sunday was spent making all 30 (!) levels that are in the game. I also asked a good friend of mine Alec Holowka to pitch in for music, and like a true hero he always delivers.

Oh, and I totally did not sleep between Saturday and Sunday. In fact, right now while writing this blog post I have been awake for 34 hours. And hey, look at this! It was featured on Indie Games Blog!

I would love to hear any feedback about the game, so if you have any be sure to drop a comment in the form below.
Peter Jones
The Global Game Jam starts....now! Developers from all over the world come together for a most creative 48 hours and Retro Affect has opened its doors as the Phoenix site. Watch us while we work at the Global Game Jam website or you can watch AND chat us up here.

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This year's theme is deception. We set up a progress board where we'll upload images of our work throughout the weekend. If you're lucky (and we're productive...), we just might post the fruits of our labors when we're finished...
Peter Jones
Helloooo readers (and fellow animators)!

After a bit of searching, we couldn't seem to find a complete way to go from a framed animation in Adobe Photoshop to an ideally packed sprite sheet. Lo and behold, the RA Animation Exporter for Adobe Photoshop was born and we'd like to share it with the animating world. Download it now!

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From a PSD...

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...to a PNG sprite sheet


Click "Read More" to learn more...
David Carrigg
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Fall Damage just released their newest podcast, which features an interview with Retro Affect. We talked about Snapshot, as well as a game Kyle made before Retro Affect was formed, Verge.

Be sure to check it out:
http://www.fall-damage.com/2010/01/fall-damage-level-18-the-slash-forums-show/

Other Info

Retro Affect LLC
4380 E Marshall Ct
Gilbert AZ 85297
info@retroaffect.com

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