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Viewing posts from: March, 2010 »
Kyle Pulver
Whoa check it out, it's a new screenshot of that game we're working on!


What do we got going on here? Some sort of machinery embedded in the ground with a mysterious blue light emitting from it. Lots of pretty little sparkle effects surrounding our hero -- who noticeably looks a little different from before. Let's get a close up on this guy.

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It's pretty sparkly up in here!

Everything is coming along pretty nicely, and we're going to be adding some new life to the forest that you guys will be able to check out soon enough. And no, the sparkles are not the paparazzi taking photos of you. Although, that would be pretty cool... let me write that down in my notes.

Anyway, let us know what you think in the comments! It's not too hard. Just type in your comment, and then click the button that says post comment. I think it says post comment... I can't see it from here. Wait, let me look. Yeah, it says post comment.

(Disclaimer: We wont be posting a new screenshot of Snapshot every sunday... yet.)
Kyle Pulver
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We recently sat down with a mysterious internet figure known to mortals only as "Entar" for an interview. He runs the Games Fascination blog in which he writes about nearly everything involving games. Since we are a game studio making a game, we were the perfect fit. The interview is quite awesome, and to prove it, here's a snippet:

Entar: Can you talk a little about some of the dandy features we can expect to see in Snapshot?
Kyle Pulver: Dandy features include multiple dandelions in each level to take photos of.
Peter Jones: Haha, well we've added a decent amount of features since the prototype. I think the one we're most excited about is the ability to capture the physics of an object. So, when you snap a photo of a falling rock, that rock's velocity is preserved in the picture. When you paste the picture, the rock will continue on its way. That, combined with the ability to rotate photos creates some really fun puzzles and hilarious moments. Physics is fun.
Kyle Pulver: When it doesn't break and freak out. Physics are indeed fun.
Entar: Ah yes, physics bugs. I can relate.
David Carrigg: Yeah, debugging physics... not quite as fun as watching physics happen.
Kyle Pulver: It's a cruel mistress, to make physics into something that actually feels correct in both a real world model and a game world model... Dave should write a novel on this after we're done.
David Carrigg: Is a blog post a novel? ...because I could do that.
Entar: Well, it's worth a shot at any rate. Maybe just go for it and let the masses decide.

I greatly recommend checking out the entire interview.
Peter Jones
Wow! Our first contest easily surpassed our expectations. We received pictures from all over the world! Alas, only the first 15 people are lucky enough to receive a Snapshot Art Card. We saw some amazing photos, you should probably check out our Facebook Fan Page to take a gander. Two of all the submissions were clever enough to receive the creative/hilarious/awesome photo award...which we need a better name for...

Our two most creative/hilarious/awesome Art Cards go to Rick and Dan!

Congratulations Rick.
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Congratulations Dan.
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Their use of our game's title and the RetroAffect.com homepage put a smile on our faces and a warm fuzzy feeling in our hearts...

If you missed out on this contest, fear not! We had a lot of fun with this one and certainly have more planned for the future. So keep an eye on your feeds and on RetroAffect.com for more chances to win!
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Peter Jones
Snapshot is all about photos right? Well, so are its contests! Since this is our first, we'll go easy on you: take a photo, ANY photo of the outdoors. Then upload it to either Facebook, Twitter or RetroAffect.com to enter.

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Prizes:
- The first 15 people to upload their photos of the great outdoors receive a beautiful Snapshot Concept Art Card.
- The top 2 most creative/hilarious/awesome photos uploaded before 11:59 PST on Sunday, March 21, 2010 also receive a Snapshot Concept Art Card!

A card? So what? Well, hold onto them! Each card is a raffle ticket good towards bigger prizes down the road...plus, they're gorgeous! Be sure to subscribe, fan or follow Retro Affect for more chances to win.

Good luck!

*NSFW pictures are void.
Peter Jones
We joked around about starting a Wall of Game after last E3 when we met two famous designers by coincidence. Both times we were in our prestiges Retro Affect apparel and managed to snap a photo with each. Who would have thought it would happen again? Well, last week the stars aligned and I had the chance to meet and speak with Sid Meier!

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Famous for his Civilization series, Sid Meier is one of the most prolific game designers. Gamespot even named him the most influential person in computer gaming in 1996. He's famous for his dedication to strictly gameplay, with graphics as existing to support it. More recently, he reshaped the Civilization franchise, innovating an already successful game. Personally, I cannot wait for the release of Civilization V and I know I'm not alone.

It was great meeting him; he's an incredibly kind and patient person. After I geeked out a bit, we actually had a chance to talk for a minute or two about Snapshot. Whether or not he was humoring me is irrelevant. Once he heard the Snapshot pitch, he said that it's "really innovative," which is definitely going on the box art.

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Box art may change during development.
Peter Jones
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Woah, were we in San Francisco last week? A full seven days of catching up with other indies, schmoozing at parties and handing out Snapshot Promo Cards like they were candy....eye candy. Kyle and I kicked things off with the First Annual Indie Disc Golf Open hosted by our friends at Wolfire Games.

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photo by Chrissy Chubala

Numbers grew from just a few to at least a dozen indies. Thankfully, no one was injured and further more, no one kept score. It's safe to say we all had a great time catching up, and I hope it becomes a pre-GDC tradition.

Festivities continued into the first day of the conference, and the start of the Independent Games Summit where Ron Carmel explained the Indie Fund. It's an awesome program designed to help fund indie games without the inherent fine print that comes with most publishers. You can read more about it here. To name a few others: John Graham of Wolfire Games spoke on community, Colin Northway gave a postmortem of Fantastic Contraption, and Cactus explained how to torture the player for fun. All in all a great week of sessions.

Thursday night was the Independent Games Festival, an award's show near and dear to Retro Affect's heart. This year's entries were astounding. Monaco by Andy Schatz took the Grand Prize. It's a cooperative game about thievery, stealth, the French and most certainly deserving of its recognition.

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There were so many other great games in the mix. The IGF pavillion was easily the hot spot of the conference expo hall. Make sure you check out igf.com to read more about the other finalists.

Those little promotional cards we made worked wonders. They fit so perfectly in our badges it was like we planned it. I even heard of an attendee asking, "Where can I get those badge inserts?" Success! If you managed to snag one these gems, hold onto it! I can't say why quite yet....but let's just say I would contest if you gave away those cards.

The rest of the week saw a lot of parties, a lot of games and very little sleep. So, keep an eye on our blog! We'll post some of our take-aways and I'll have more to report once I recover...

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Kyle Pulver
The big bulk of our GDC promotional materials arrived today, and it's like Christmas in March! Whoa, March? Holy crap, it's already March. Game Developers Conference is just a week away! How did this happen?!

Today we received the remainder of our business cards, and we also received about 300 postcards that were mentioned in a previous blog post. On top of that, we got a slick business document to hand out to some very important people at the conference. Look at all this Retro Affect stuff!

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We're going to be handing out all three postcards at GDC, but each of us will be armed with a different one. If you want to get all of them, you'll have to track down all three of us at GDC. It'll be like collecting pokemon cards, but not as expensive. (Actually, if you paid for a GDC pass it will be just as expensive I guess...)

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Neeka, one of our mascots, has already collected all three. Yes, they are delicious.

After we got all this awesome printed Snapshot spam, we thought we could take it one step further. Handing out business cards and post cards just doesn't seem like enough now a days, so we took to the skies...

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Retro Affect LLC
4380 E Marshall Ct
Gilbert AZ 85297
info@retroaffect.com

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