One thing we've been asked over and over is what our
lua scripting support is like. I'm not going to go into the details on how to call
lua functions from C++ (However, if you are interested in a tutorial on this then let me know in our IRC channel
here). It's pretty easy to get up and going with it.
In a nutshell, using lua in a game engine is sort of like handing the keys to the car you built over to another driver. They can drive it however fast or slow they want to now instead of just sitting in the back seat giving you directions. Eventually they'll take the car off of some sick jumps that you probably would have just driven around otherwise. It'll be a ton of fun and you'll be happy to see just what your car can do! Then one day they'll slam your car right into a tree. Yeah, that's exactly what it's like.
Click Read More to here how we use lua in RAE...