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Viewing posts from: January, 2011 »
Peter Jones
What better way to round a busy week than to treat our loyal fans to a special gameplay video to whet your appetites. There are a few new things we're showing off in this one, so keep your eyes peeled. My disclaimer is that we're constantly revising content to make the best possible Snapshot, so what you see may not make it into the final game. What I can say is that the lighting is awesome, and we love it so.

Without further ado, check out the video below (and pass it on!).



Like what you see? Let us know!
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David Carrigg
One thing we've been asked over and over is what our lua scripting support is like. I'm not going to go into the details on how to call lua functions from C++ (However, if you are interested in a tutorial on this then let me know in our IRC channel here). It's pretty easy to get up and going with it.

Image

In a nutshell, using lua in a game engine is sort of like handing the keys to the car you built over to another driver. They can drive it however fast or slow they want to now instead of just sitting in the back seat giving you directions. Eventually they'll take the car off of some sick jumps that you probably would have just driven around otherwise. It'll be a ton of fun and you'll be happy to see just what your car can do! Then one day they'll slam your car right into a tree. Yeah, that's exactly what it's like.

Click Read More to here how we use lua in RAE...

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Retro Affect LLC
28 Lang Street
Meredith NH 03253
info@retroaffect.com

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