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Kyle Pulver
I'd like to take a little time out from our usual blog roll to give a quick shout out to Super Meat Boy, which just debuted on Xbox Live Arcade a few minutes ago. The game is purely a labor of love from our friends Tommy and Edmund (with their audio henchmen Danny B and Jordan) and it really is quite an amazing game. They put their hearts and souls into this project, and if that's not reason enough to buy it then check this out:

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That there is some artwork I did for the game. The world of Super Meat Boy is littered with warp zones that take you to retro levels based off of old video game consoles, so a number of different indie game developer artists were asked to draw custom title screens for each warp zone. I got mine done super quick so it's the very first warp zone in the game -- right off of level 1-5! (Just off Exit 3A next to Wacky Jack's Mattress Farm)

So go check out Super Meat Boy while you're waiting oh so patiently for Snapshot. If you like platformers, you won't be disappointed. You might throw your controller once or twice though.
Kyle Pulver
A few weeks ago we held a game jam in which some people participated in Ludum Dare 17. I ended up throwing myself into the competition when the theme was announced, and thus began another incredible journey of 48-hour game development. You can witness this journey from start to finish right here!


After the dust cleared and the voting was over, the top 20 games were posted. My game, Gaiadi, ended up getting first place overall! I'm a little surprised it turned out so well, and incredibly honored by the Ludum Dare community. You guys are freaking awesome and it's incredibly motivating to have something like Ludum Dare around. You never know what you're capable of until you have a deadline of 48 hours to make something awesome.

I encourage everyone to check out future Ludum Dares, and make awesome stuff. I intend to continue work on Gaiadi and I'll be attempting to make it into a full game sometime in the future, so stay tuned!
Kyle Pulver
Through the tubes of the internet my global game jam game Depict1 has reached all the way out to Bytejacker, an awesome indie games centric internet video show.

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The game was featured in the Free Indie Rapid Fire for this week, so that means it's up for voting in the Free Indie of the Week as well! So if you really liked Depict1, then you can go show your love by voting for it right here on the right side of the page.

It's kind of awesome how far this little 48 hour game has gone.
Kyle Pulver
This past weekend Retro Affect hosted a Global Game Jam location for the great city of Gilbert, Arizona. Think Phoenix if you don't know what a Gilbert is. It was a great time filled with friends, games, and jam. Raspberry jam... LONESTAR!.

So I proudly present to the world the game that I created in 48 hours. (6 of those hours were spent sleeping.)


I don't actually want to give too much away about the game, so hopefully that screenshot will entice you enough to give it a whirl. It works on Windows platforms, but should run well enough on OSX with one of those fancy run-windows-programs applications.

This was created from nothing using Game Maker 8. The Game Jam actually started at 5pm on Friday, and I spent a majority of that night brainstorming with the other jammers. An idea for a game that uses a tutorial to deceive the player came up, and I thought it would be a cool idea to pursue.

Saturday was spent making every single component for the game that I could, and Sunday was spent making all 30 (!) levels that are in the game. I also asked a good friend of mine Alec Holowka to pitch in for music, and like a true hero he always delivers.

Oh, and I totally did not sleep between Saturday and Sunday. In fact, right now while writing this blog post I have been awake for 34 hours. And hey, look at this! It was featured on Indie Games Blog!

I would love to hear any feedback about the game, so if you have any be sure to drop a comment in the form below.

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Retro Affect LLC
28 Lang Street
Meredith NH 03253
info@retroaffect.com

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