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Viewing Posts in Category: Snapshot »
Kyle Pulver
Whoa check it out, it's a new screenshot of that game we're working on!


What do we got going on here? Some sort of machinery embedded in the ground with a mysterious blue light emitting from it. Lots of pretty little sparkle effects surrounding our hero -- who noticeably looks a little different from before. Let's get a close up on this guy.

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It's pretty sparkly up in here!

Everything is coming along pretty nicely, and we're going to be adding some new life to the forest that you guys will be able to check out soon enough. And no, the sparkles are not the paparazzi taking photos of you. Although, that would be pretty cool... let me write that down in my notes.

Anyway, let us know what you think in the comments! It's not too hard. Just type in your comment, and then click the button that says post comment. I think it says post comment... I can't see it from here. Wait, let me look. Yeah, it says post comment.

(Disclaimer: We wont be posting a new screenshot of Snapshot every sunday... yet.)
Kyle Pulver
With Game Developers Conference just around the corner at 2 weeks away, we've been working on putting together some little promotional materials for Snapshot. We're printing 3 different 4 x 6 postcards this year, each with a different image on the back. Here are some little sneak previews of what the art on each card looks like.

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Be sure to try and find us at GDC if you want to grab one of these super amazing hand painted (in Photoshop) images immortalized in the form of ink on paper. Any true collector of Snapshot memorabilia should have at least 20 of each. We've had these cards appraised and we expect each one to be worth millions by the year 2844.

If you can't make it to GDC, we'll probably figure out something to do with these things once the conference is over, but for those who can make it: See you at GDC!
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Kyle Pulver
...and I'm here to explain why!

We're working really really hard on Snapshot, and sometimes we just forget that we have an awesome website to update. So far we haven't shown any media involving the new version of the game. We have a single screenshot currently posted on the site, but for now that's all we want to reveal. I know, the prototype trailer released last year is getting a little old, but I think you'll be happy once we start revealing what we've been working on.

You see, these things just cannot be rushed. We need to make Snapshot as good as we can possibly make it, and well, these things take time. Eventually we will get to the point where we will want to show off more and more of the game, but for now we'll just have to keep our faithful readers on the edge of their seats.

I know things have been unusually quiet, and some are beginning to question "Where did Snapshot go? Is it vaporware?! Was it abandoned?" Fear not, my internet brethren, Snapshot is alive in well in our hearts and in the computers at the Retro Affect studio. So while you wait patiently to find out what exactly has been going on with Snapshot, you should go play some other amazing indie games, like Captain Forever for example. Or how about some Blurst games to hold you over? And even check out the upcoming gravity platformer vvvvvv!

That's all I've got for you for now, so keep your eyes peeled, and at some point in the coming weeks we will have some new Snapshot stuff to reveal to the world!

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4380 E Marshall Ct
Gilbert AZ 85297
info@retroaffect.com

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