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David Carrigg
Hey Everyone!

It's been a while since we've posted anything here, and I just want to throw a real quick update here.

We're hard at work getting more content and code into Snapshot. Last month at E3 we had some great meetings which I'm sure you'll hear about soon. Hopefully you'll soon learn the final platforms that Snapshot with launch on, be able to buy some merchandise, and how you can play the game before it's released!

We can't announce anything quite yet, but be prepared to start hearing lots of great news about Snapshot in the coming weeks.

-Dave
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David Carrigg
Hey everyone, check it out!

The awesome developers over at Ronimo Games sent over some Steam Keys for their game Swords and Soldiers.

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If you don't already own it for WiiWare or PSN, then you should certainly check it out on PC.

I'll just leave these here:
FZ52E-BVNMG-BEM7I-XNSLG-9IZTV
FZ52E-BVM5L-X4MNQ-FICXW-T2Q5P
FZ52E-BVDWA-KYMF7-YN3J2-EJ46N
FZ52E-BVCR3-AYFZ3-C8L8P-SXCS5
FZ52E-BVBFI-S5KSI-Q3FH5-6SVM2

We'll also be tweeting some more, so be sure to Follow Us to make sure you don't miss them!

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David Carrigg
We all love using Lua to write custom scripts for our game objects, and we also love using Notepad++ to edit those scripts. It basically has everything you'd want in a text editor, plus some.

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After hunting on the internet for a bit, we realized that there wasn't a good Lua language file for Notepad++ (at least, we couldn't find one). So we decided to take a little bit of time and create a Lua language file which supports the auto complete feature of Notepad++.

Using this you'll get awesome dropdown boxes as you type built in Lua functions. It'll also show you what parameters you can pass into the functions, as well as the documentation for them.

DOWNLOAD IT HERE!

To use it, follow these steps:
1. Download the LuaLangFile.zip from the link above
2. Extract the lua.xml file into the Notepad++ installation directory, under plugins/APIs. (For me this is in C:\Program Files (x86)\Notepad++\plugins\APIs)
3. Open up Notepad++, and go into Settings->Preferences. Under the Backup/Auto-Completion tab, make sure to check "Enable auto-completion on each input", as well as "Function parameters hint on input"

There are a few issues with it at the moment. Firstly, every function is listed as returning void. I couldn't really come up with a good solution to functions which could return different types of data, so I left them all as is. Second, the descriptions for functions with a "." in them (like, math.abs) don't show up. I'm not exactly sure why this is.

If anyone else wants to add to the language file, feel free to post new revisions here or send us an email at info@retroaffect.com as we'll post updates here in the blog.

Happy Scripting!
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Peter Jones
Wow. After a solid 13 hours of what I like to call "catch-up" sleep, I'm ready to reflect on how amazing of a show PAX East was for us. There was no greater joy then seeing thousands of gamers sit and spend some time with our game. I think it's safe to say that the response was overwhelmingly positive.

Without further adieu, I'd like to share with our patient public our brand new trailer. In it, we have a few clips of the demo we had at PAX East, along with a few more surprises. We hope you enjoy it! And from the bottom of our hearts, thank you for all of your support.



PS If you haven't already, make sure you like us on Facebook and follow us on Twitter! We're giving away free t-shirts to some lucky fans this Wednesday!
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Peter Jones
Out of the frying pan and into the fire. Last week, Kyle and I ventured out west to another great year at the game developers conference. It gave us a chance to catch up with all of our game developing friends, and also a chance to show off all that we've done in the past year. We handed out some buttons, shared some videos and did some impromptu impressions.

Just one week later, I find myself sitting on the expo floor for PAX East, gearing up for what I hope will be a phenomenal conference for us. For the first time since E3 in 2009, we'll have a playable version of Snapshot on the show floor. So if you're going, come check it out! Our table is in the Boston Indie Showcase section near the back of the expo hall. If you come, not only can you play Snapshot but you can snag some exclusive swag.

Don't worry! If you couldn't make it to PAX is year, when we get back we have some surprises for you too. PLUS we're giving away a bunch of awesome tshirts to a bunch of our lucky Facebook Fans and Twitter followers next week.

So if you're coming to PAX we'll see you soon, and if not, come back to retroaffect.com soon!
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Peter Jones
We have exciting news! Snapshot has been selected for the Boston Indie Showcase at this year's PAX East!

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What does that mean? It means that we get to show off some amazing new gameplay. It means that we get to hand out free things. It means anyone at PAX will be able to play the latest version of Snapshot for the first time. Excited yet? If you haven't already, get over to registration right now. I think the three day badges are sold out, but Saturday badges are still available. So, go get one!

In the meantime, here's a short digest for any newcomers to our humble website:





and some Free Music for good measure.

See you in Boston!
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Peter Jones
What better way to round a busy week than to treat our loyal fans to a special gameplay video to whet your appetites. There are a few new things we're showing off in this one, so keep your eyes peeled. My disclaimer is that we're constantly revising content to make the best possible Snapshot, so what you see may not make it into the final game. What I can say is that the lighting is awesome, and we love it so.

Without further ado, check out the video below (and pass it on!).



Like what you see? Let us know!
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David Carrigg
One thing we've been asked over and over is what our lua scripting support is like. I'm not going to go into the details on how to call lua functions from C++ (However, if you are interested in a tutorial on this then let me know in our IRC channel here). It's pretty easy to get up and going with it.

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In a nutshell, using lua in a game engine is sort of like handing the keys to the car you built over to another driver. They can drive it however fast or slow they want to now instead of just sitting in the back seat giving you directions. Eventually they'll take the car off of some sick jumps that you probably would have just driven around otherwise. It'll be a ton of fun and you'll be happy to see just what your car can do! Then one day they'll slam your car right into a tree. Yeah, that's exactly what it's like.

Click Read More to here how we use lua in RAE...
Peter Jones
New Years is around the corner, and it's just now hitting me that this is the year we release Snapshot! Ah! With new content being made constantly, and a release on the horizon, our vacation is leaving us anxious to get back to our computers and deliver the game we've worked so hard on.
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It's unfortunate that I have nothing new to share this week, but I can promise you that we're going to hit the ground running next week with an all new RAE Day, some new screenshots and who knows, maybe a few surprises later on. Until then, spread a little holiday cheer and maybe share our trailer with some of your hometown friends! From everyone here at Retro Affect, happy holidays and have a safe and happy New Years.

PS We have some awesome fan art! Thanks Corey!

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Peter Jones
This week, we take a look at how our animations are added to RAE.

Be sure to leave us any questions or comments and remember! Our sprite sheet exporter for Photoshop is available for download here.

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28 Lang Street
Meredith NH 03253
info@retroaffect.com

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