Hello! This website doesn't really support IE that well... might I suggest you give Firefox a try?
Viewing posts tagged with: Culture »
Peter Jones
We were feeling a bit crafty this weekend again, so we broke out the clay brick and modelled our very own Pic. It was a nice way to spend a lazy Saturday morning, and the good news is that there's plenty of more clay, wire and paint...so I think it's safe to say there are more Pics to come (probably better ones too)!

ImageImageImageImageImageImage
Image

If you're ever feeling crafty with Snapshot too, make sure you show us what you can do. We'll put it up on our blog and maybe send you something nice in return!
Tags:
Peter Jones
Dave and his sister redecorated our walls a bit this last weekend:

Image
Image
Image

Each character is made up of about 200 foam squares bringing the total cost to about $20! Give it a shot if you have some blank walls. You can actually feel the classic inspiration emanating from the walls.
Tags:
Peter Jones
Last Saturday, Retro Affect attended Boston Game Loop 2010. Self described as an "unconference", BGL starts with absolutely no plan. Attendees spend a half an hour or so discussing topics they'd like to learn more about, and sessions form from those talks. The schedule is put on a board that morning and voila! You have yourself a one day conference, jam packed full of sessions that pique your interest.

Image

On the outside it seems haphazard. However, now in its third year with nearly double the attendance from 2009, something is clearly going right. What makes BGL different is its flexibility. Often lectures became discussions, topics changed slightly (for the better!), and genuine experiences were shared.

Image

We had the fortune of showing off (the new) Snapshot for the first time publicly! It felt great to show the game in motion to fresh eyes. The feedback has been incredibly positive and we can't wait to share more. In one session, we gave a tour of our proprietary engine (RAE) that Dave's been cooking up for the past year. Then later, we were able to talk a bit more design as we showed a room full of onlookers the first few levels of Snapshot. Don't worry! We haven't forgotten about our readers, a video tour of our engine is coming soon...

Image

While the conference was without its share of kinks, it's still young and will, without a doubt, get better with each year. Keep an eye on Boston Game Loop!
Peter Jones
Pun-free from here on out, I swear. Today we're participating in a collective commentary on game length and the value of media consumption. It's a topic that hasn't necessarily been at the forefront of debate, but still manages to creep into the most sane person's reasoning why a game "isn't worth [x] dollars".

For the majority of the game industry's short history, length has been touted as a measure of quality. Since every new game was the same sixty dollars, length, graphics and sound quality were decent, albeit overly-simplified selling points (Fig. A*). Fast forward twenty years into a whole new ball game.
Image
So why do we still expect a certain duration of game play? Even from games that are free? It's hard to say and is certainly not limited to one culprit, but I suspect the rapidly diversifying market is a key issue. The iPhone, for better or worse, has opened a floodgate of development; flash portals like Kongregate and Newgrounds have made available free versions of nearly every game imaginable; and services like XBLA, WiiWare and PSN have embraced the small studio. The rise of the independent portal has paved the way for a whole spectrum of games ranging from $125.00 to FREE. Is it possible to line up every game based on length and draw any comparison in quality? Of course not (Fig. B*).
Image
Our perception of what makes a game enjoyable is lagging behind, and when one fails to meet those expectations we retreat to those traditional measures. Consider a painting with too little paint or a canvas that's too small. Would you pass over a book because it didn't look as though it had enough pages? "It was too short," is likely pointing to a larger issue.

Make sure you check out these other perspectives on game length:
Ron Carmel of 2DBoy
Chris DeLeon
Dave Gilbert of Wadjet Eye Games
Cliff Harris of Positech Games
Martin of Broken Rules
Lau Korsgaard
Jeffrey Rosen of Wolfire
Chris Hecker

*These charts are probably not scientifically accurate
Tags:
Peter Jones
Last Friday, Dave and I were asked to speak with a computer science course at Inter-Lakes High School. We gave them a brief history of how we managed to stumble to where we are today, and explained things that they can do in order to make video games for a living. Half way through, we were unfortunately interrupted by a fire drill...it's been awhile since I've had to leave a building single file.

Image
Inter-Lakes High School, Class of 2010

I had a phone call when we got to the parking lot, and took it a little ways away from the class so I wouldn't disturb anyone. A teacher actually came over and yelled at me to get in with the rest of my class. I even had to serve a detention, lame. Okay, I made the detention part up.

If you're a high school student (or early in college) reading our blog, then you probably already have a good grasp on the indie scene and know how to get started. In case you don't, I encourage any aspiring game developers to take a look at various middleware programs like Gamemaker, Flash, Unity...maybe some readers could comment on any tools they use too.

Also, get yourself to a traditional university after high school. I know those "game design degree in two years!" programs sound perfect (I almost pursued one myself), but you'll be much more versatile with a degree in computer science or the arts.

And as always, shoot us an email anytime with questions you have about making games. We love our jobs, and we love to help.

One more thing! Get your cameras ready, the next Snap-A-Shot Contest is a mere blog post away...
Tags:
Peter Jones
I attended the Boston IGDA Chapter meeting last night (known as the Boston Postmortem). It was great to see such a large group of enthusiastic developers (which later informed, was the smallest group they've seen in awhile).

Image
Chris Allen from Infared5 presented their new SDK, Brass Monkey. With it, mobile devices, laptops, desktops, anything with a Wi-Fi connection can connect and exchange events. He demoed a pretty cool Star Wars game with an iPhone as a controller, and a drawing application with multiple phones connecting and interacting. A pretty interesting tool for any game developers out there. I encourage you to check it out at their website. Nothing is released yet, but Chris did mention an "Indie" price point for studios with 5 people or less.

Any developers out there should check out GameLoop too, a smaller, more intimate conference in Boston.
Peter Jones
It's been a bit of a ghost town around here, hasn't it? Here's our excuse: we moved! From the sunny deserts of Arizona to the vast forests of New Hampshire. We're just now settling in our new office and rearing to go on Snapshot once again.

Image
Retro Affect is here

Development is in full swing, so expect some more screenshots, some more contests and perhaps even a video! We're incredibly excited with how it's coming along and can't wait to share it with you.

As a side note, we'll be attending Boston's IGDA meeting this upcoming Wednesday. So if you're in the Boston area, you should go too! I'll have a stack of Snapshot Art cards with me...
Tags:
Peter Jones
Some people ask us what we do when we're not working on Snapshot. I've been meaning to make a couple posts about the fun things we've been doing lately, but instead it's all going into one.

We play ping pong
Dave bought a ping pong table a few months ago. It wasn't too long before we heard that our friends over at Broken Bulb Studios had one as well. As game creators, a competition naturally ensued. Dave and I were pretty confident going into the tournament. Little did we know...we would be annihilated.

We play dodgeball...on trampolines
I was particularly excited about this one. We discovered an indoor trampoline facility nearby. Every Thursday since, we've gone to jump around and hang out with the Flashbang crew. I can safely tell you that a floor covered in trampolines is every single thing you except it to be and then some. Matthew Wegner snapped some photos of the awesome.

Image

We play StarCraft 2
You should probably send us your SC2 identifier and we'll play some matches!
Tags:
Peter Jones
All was a little quiet on the blogosphere last week wasn't it? Well the good news is that we've been quite busy with Snapshot, the bad news is...well, I guess the only bad news is that we haven't had a chance to write about it. For now, I wanted to let everyone know that our new post cards have arrived!

Image

We'll get these sent out to our Birthday Contest winners as soon as we can. Did you miss out on our latest super-awesome post card? Fear not, I sense another Snap-a-shot contest in the near future...

One side note: our first Phoenix IGDA meeting last week was a success! We were privileged to meet over 40 of really cool developers from the area. If you're in the valley, make sure to check out www.igdaphx.org for more information about out fledging chapter.
Peter Jones
We're happy to announce that the Phoenix Chapter of the IGDA is nearly up and running and this Thursday is the first meeting! You might already be a member, curious about the IGDA, or just want an excuse to get out for a couple drinks with some new friends; whatever the reason, we'll see you there.

IGDA Interest Meeting
Thursday, April 8th at 7:00PM
@ Boulder's on Broadway

Image

There's a pool table, foosball table and even a Pacman table, we'll have a computer there too if you want to bring your own games for demo. I'll be speaking for just a little bit about the IGDA and where we plan on taking the chapter. Head on over to igdaphx.org for more information.
Tags:

Other Info

Retro Affect LLC
28 Lang Street
Meredith NH 03253
info@retroaffect.com

Find Something

Follow us on Twitter
Look at us on Flickr
Watch us on YouTube
Friend us on Facebook