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Viewing posts tagged with: Game »
David Carrigg
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That's right!

You'll be able to play Snapshot at PAX Prime this year along with the other games being recognized in PAX 10. While you're travelling the expo hall during the show, keep an eye out for the PAX 10 booth as well as any Snapshot banners.

We had a blast being in the Boston Indie Showcase at PAX East, and can't wait to show the game off again.

If all goes as planned, Myself (Programming), Peter (Business and Art), Kyle (Art and Design), and WiL (Music) will all be there. Stop by and say hi, or ask us anything about the game.

David Carrigg
Hey everyone, check it out!

The awesome developers over at Ronimo Games sent over some Steam Keys for their game Swords and Soldiers.

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If you don't already own it for WiiWare or PSN, then you should certainly check it out on PC.

I'll just leave these here:
FZ52E-BVNMG-BEM7I-XNSLG-9IZTV
FZ52E-BVM5L-X4MNQ-FICXW-T2Q5P
FZ52E-BVDWA-KYMF7-YN3J2-EJ46N
FZ52E-BVCR3-AYFZ3-C8L8P-SXCS5
FZ52E-BVBFI-S5KSI-Q3FH5-6SVM2

We'll also be tweeting some more, so be sure to Follow Us to make sure you don't miss them!

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Kyle Pulver
I'd like to take a little time out from our usual blog roll to give a quick shout out to Super Meat Boy, which just debuted on Xbox Live Arcade a few minutes ago. The game is purely a labor of love from our friends Tommy and Edmund (with their audio henchmen Danny B and Jordan) and it really is quite an amazing game. They put their hearts and souls into this project, and if that's not reason enough to buy it then check this out:

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That there is some artwork I did for the game. The world of Super Meat Boy is littered with warp zones that take you to retro levels based off of old video game consoles, so a number of different indie game developer artists were asked to draw custom title screens for each warp zone. I got mine done super quick so it's the very first warp zone in the game -- right off of level 1-5! (Just off Exit 3A next to Wacky Jack's Mattress Farm)

So go check out Super Meat Boy while you're waiting oh so patiently for Snapshot. If you like platformers, you won't be disappointed. You might throw your controller once or twice though.
Kyle Pulver
A few weeks ago we held a game jam in which some people participated in Ludum Dare 17. I ended up throwing myself into the competition when the theme was announced, and thus began another incredible journey of 48-hour game development. You can witness this journey from start to finish right here!


After the dust cleared and the voting was over, the top 20 games were posted. My game, Gaiadi, ended up getting first place overall! I'm a little surprised it turned out so well, and incredibly honored by the Ludum Dare community. You guys are freaking awesome and it's incredibly motivating to have something like Ludum Dare around. You never know what you're capable of until you have a deadline of 48 hours to make something awesome.

I encourage everyone to check out future Ludum Dares, and make awesome stuff. I intend to continue work on Gaiadi and I'll be attempting to make it into a full game sometime in the future, so stay tuned!
Peter Jones
What a weekend. Over 15 people showed up, made some games, and ate some cake. There were some spectacular results. If you haven't checked out our RAjam Feed, you should probably do it now. There, you can find a great summary of all the different projects. We'll be posting some of the results in the coming weeks but in the meantime, enjoy some of the photos taken during the jam, courtesy of Matthew Wegner from Flashbang.

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making our final presentations


What game from the jam do you want to play the most?
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Peter Jones
It's true! We're hosting another game jam. This time in conjunction with Ludum Dare, an online jam. We're expecting a decent sized crowd, and more than a few awesome games. Make sure you check out our RAjam page. There you can watch us work, chat us up, and keep an eye on our project's progression.
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Kyle Pulver
Through the tubes of the internet my global game jam game Depict1 has reached all the way out to Bytejacker, an awesome indie games centric internet video show.

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The game was featured in the Free Indie Rapid Fire for this week, so that means it's up for voting in the Free Indie of the Week as well! So if you really liked Depict1, then you can go show your love by voting for it right here on the right side of the page.

It's kind of awesome how far this little 48 hour game has gone.
Kyle Pulver
This past weekend Retro Affect hosted a Global Game Jam location for the great city of Gilbert, Arizona. Think Phoenix if you don't know what a Gilbert is. It was a great time filled with friends, games, and jam. Raspberry jam... LONESTAR!.

So I proudly present to the world the game that I created in 48 hours. (6 of those hours were spent sleeping.)


I don't actually want to give too much away about the game, so hopefully that screenshot will entice you enough to give it a whirl. It works on Windows platforms, but should run well enough on OSX with one of those fancy run-windows-programs applications.

This was created from nothing using Game Maker 8. The Game Jam actually started at 5pm on Friday, and I spent a majority of that night brainstorming with the other jammers. An idea for a game that uses a tutorial to deceive the player came up, and I thought it would be a cool idea to pursue.

Saturday was spent making every single component for the game that I could, and Sunday was spent making all 30 (!) levels that are in the game. I also asked a good friend of mine Alec Holowka to pitch in for music, and like a true hero he always delivers.

Oh, and I totally did not sleep between Saturday and Sunday. In fact, right now while writing this blog post I have been awake for 34 hours. And hey, look at this! It was featured on Indie Games Blog!

I would love to hear any feedback about the game, so if you have any be sure to drop a comment in the form below.
Peter Jones
The Global Game Jam starts....now! Developers from all over the world come together for a most creative 48 hours and Retro Affect has opened its doors as the Phoenix site. Watch us while we work at the Global Game Jam website or you can watch AND chat us up here.

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This year's theme is deception. We set up a progress board where we'll upload images of our work throughout the weekend. If you're lucky (and we're productive...), we just might post the fruits of our labors when we're finished...
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Kyle Pulver
...and I'm here to explain why!

We're working really really hard on Snapshot, and sometimes we just forget that we have an awesome website to update. So far we haven't shown any media involving the new version of the game. We have a single screenshot currently posted on the site, but for now that's all we want to reveal. I know, the prototype trailer released last year is getting a little old, but I think you'll be happy once we start revealing what we've been working on.

You see, these things just cannot be rushed. We need to make Snapshot as good as we can possibly make it, and well, these things take time. Eventually we will get to the point where we will want to show off more and more of the game, but for now we'll just have to keep our faithful readers on the edge of their seats.

I know things have been unusually quiet, and some are beginning to question "Where did Snapshot go? Is it vaporware?! Was it abandoned?" Fear not, my internet brethren, Snapshot is alive in well in our hearts and in the computers at the Retro Affect studio. So while you wait patiently to find out what exactly has been going on with Snapshot, you should go play some other amazing indie games, like Captain Forever for example. Or how about some Blurst games to hold you over? And even check out the upcoming gravity platformer vvvvvv!

That's all I've got for you for now, so keep your eyes peeled, and at some point in the coming weeks we will have some new Snapshot stuff to reveal to the world!

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Meredith NH 03253
info@retroaffect.com

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