Whoa look at that! It's a brand spanking new website for Retro Affect. The old one was just a place holder until we actually had something to show, and that time has finally come. The site is still a little bit of a work in progress with some bugs here and there, so it may take a little bit longer to iron those out. But anyway...
We submitted the current version of Snapshot to this year's Independent Games Festival. Last year, the prototype of Snapshot (built in Multimedia Fusion 2) was nominated in the IGF under the category of Excellence in Design. That nomination is the very reason that Retro Affect exists, and is the reason behind Snapshot's current development.
We didn't win, (oh well!) but we saw a great opportunity in Snapshot. If it was nominated in the IGF, it must be pretty darn good -- right? At the 2009 IGF, it was decided that we were going to put down whatever we were doing at the time and kick Snapshot into high gear. At the time it was just Peter and myself that worked on the prototype, and neither of us have the brains to work on a full fledged game, but we knew someone that did...
Enter Dave, who has assumed the role of lead master programmer extraordinaire. Dave was living in Phoenix, AZ, and we decided that Phoenix would be the best location for our mission. So a month after Game Developers Conference in 2009, we were all together! The three of us together are... Retro Affect! (Imagine us striking poses now.)