We recently sat down with a mysterious internet figure known to mortals only as "
Entar" for
an interview. He runs the
Games Fascination blog in which he writes about nearly everything involving games. Since we are a game studio making a game, we were the perfect fit. The interview is quite awesome, and to prove it, here's a snippet:
Entar: Can you talk a little about some of the dandy features we can expect to see in Snapshot?
Kyle Pulver: Dandy features include multiple dandelions in each level to take photos of.
Peter Jones: Haha, well we've added a decent amount of features since the prototype. I think the one we're most excited about is the ability to capture the physics of an object. So, when you snap a photo of a falling rock, that rock's velocity is preserved in the picture. When you paste the picture, the rock will continue on its way. That, combined with the ability to rotate photos creates some really fun puzzles and hilarious moments. Physics is fun.
Kyle Pulver: When it doesn't break and freak out. Physics are indeed fun.
Entar: Ah yes, physics bugs. I can relate.
David Carrigg: Yeah, debugging physics... not quite as fun as watching physics happen.
Kyle Pulver: It's a cruel mistress, to make physics into something that actually feels correct in both a real world model and a game world model... Dave should write a novel on this after we're done.
David Carrigg: Is a blog post a novel? ...because I could do that.
Entar: Well, it's worth a shot at any rate. Maybe just go for it and let the masses decide.
I greatly recommend
checking out the entire interview.