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Viewing posts tagged with: Snapshot »
Peter Jones
Wow. After a solid 13 hours of what I like to call "catch-up" sleep, I'm ready to reflect on how amazing of a show PAX East was for us. There was no greater joy then seeing thousands of gamers sit and spend some time with our game. I think it's safe to say that the response was overwhelmingly positive.

Without further adieu, I'd like to share with our patient public our brand new trailer. In it, we have a few clips of the demo we had at PAX East, along with a few more surprises. We hope you enjoy it! And from the bottom of our hearts, thank you for all of your support.



PS If you haven't already, make sure you like us on Facebook and follow us on Twitter! We're giving away free t-shirts to some lucky fans this Wednesday!
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Peter Jones
Out of the frying pan and into the fire. Last week, Kyle and I ventured out west to another great year at the game developers conference. It gave us a chance to catch up with all of our game developing friends, and also a chance to show off all that we've done in the past year. We handed out some buttons, shared some videos and did some impromptu impressions.

Just one week later, I find myself sitting on the expo floor for PAX East, gearing up for what I hope will be a phenomenal conference for us. For the first time since E3 in 2009, we'll have a playable version of Snapshot on the show floor. So if you're going, come check it out! Our table is in the Boston Indie Showcase section near the back of the expo hall. If you come, not only can you play Snapshot but you can snag some exclusive swag.

Don't worry! If you couldn't make it to PAX is year, when we get back we have some surprises for you too. PLUS we're giving away a bunch of awesome tshirts to a bunch of our lucky Facebook Fans and Twitter followers next week.

So if you're coming to PAX we'll see you soon, and if not, come back to retroaffect.com soon!
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Peter Jones
We have exciting news! Snapshot has been selected for the Boston Indie Showcase at this year's PAX East!

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What does that mean? It means that we get to show off some amazing new gameplay. It means that we get to hand out free things. It means anyone at PAX will be able to play the latest version of Snapshot for the first time. Excited yet? If you haven't already, get over to registration right now. I think the three day badges are sold out, but Saturday badges are still available. So, go get one!

In the meantime, here's a short digest for any newcomers to our humble website:





and some Free Music for good measure.

See you in Boston!
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Peter Jones
What better way to round a busy week than to treat our loyal fans to a special gameplay video to whet your appetites. There are a few new things we're showing off in this one, so keep your eyes peeled. My disclaimer is that we're constantly revising content to make the best possible Snapshot, so what you see may not make it into the final game. What I can say is that the lighting is awesome, and we love it so.

Without further ado, check out the video below (and pass it on!).



Like what you see? Let us know!
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Peter Jones
New Years is around the corner, and it's just now hitting me that this is the year we release Snapshot! Ah! With new content being made constantly, and a release on the horizon, our vacation is leaving us anxious to get back to our computers and deliver the game we've worked so hard on.
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It's unfortunate that I have nothing new to share this week, but I can promise you that we're going to hit the ground running next week with an all new RAE Day, some new screenshots and who knows, maybe a few surprises later on. Until then, spread a little holiday cheer and maybe share our trailer with some of your hometown friends! From everyone here at Retro Affect, happy holidays and have a safe and happy New Years.

PS We have some awesome fan art! Thanks Corey!

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Peter Jones
Last post, I mentioned that we landed a spot in IndieDB's top 100 Upcoming Indies of 2010. If you haven't already, you should hop on over and cast your vote for the number one spot (preferably voting for Snapshot...thanks!). So that we don't feel bad about ourselves when we're trumped by Minecraft, let's take a self-deprecating look into some of the other awesome indies that deserve a look and a vote...I guess.

Overgrowth
Overgrowth's open development is much of what inspired our own RAE Day (certainly not to be confused with Rae Days, sorry Ontario). They've been developing some incredible tech. Any aspiring developers should take a look and preorder if it piques your interest.

Bastion
What's not to like about an incredibly rich and beautiful game laid on a rock solid foundation of classic RPG?

Monaco
Four words: four, player, coop, heist.

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Peter Jones
How rude of us! We welcome you in, give you a tour of Snapshot, and fail to introduce you to the manor of the house. Meet Pic, the picture taking robot. He comes equipped with a camera so awesomely awesome, it absorbs anything caught within its gaze.
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Not only can he capture objects, but he can capture an object's motion. A thrown bomb that's captured will continue soaring once that picture is pasted again. Plus, his special lens can see things that we can't! Use it to discover special secrets and uncover hidden areas. There's no telling what his camera will capture, copy, or uncover.

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Don't let his size fool you, but he's one tough robot. Run, jump, grab ledges, crawl through small spaces, there's almost nothing that can stand in his way. Something tells me there's a big adventure waiting just around the corner...

Make sure you check out his most recent photo shoot!
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Peter Jones
First things first. What a great reception for our trailer! Thank you so much for all your positive comments and words of encouragement. I must say, after nearly two years in the dark, it's nice to hear that everyone is still just as excited as we are. We're so happy with the trailer's reception and for your all around awesome patience for our months off the radar, that we're going to give you the trailer's theme song!

One well-deserved compliment that kept coming up was how great the trailer's music was. In case you missed it, alongside the new art, new story and new gameplay elements, we've gone and added new music too. And that can only mean one thing: a new composer! A big, hearty welcome to WiL Whitlark, the master behind the melodies. He's responsible for the stellar sound from this most recent trailer, as well as the entire upcoming composition.

So, since we're really excited with the work that WiL has been doing, we wanted to share some of that excitement with you as well. A bonus song is available for download below, and it's a good one. Listen to them, imagine playing Snapshot, then share the love. Enjoy!

Catching Stardust

Download MP3



Trailer Theme

Download MP3


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Peter Jones
We're pleased to bring you the first footage in over a year! Boasting gorgeous new art, amazing new music, an exciting new adventure and the same awesome camera that we all know and love (with a few added features of course).



Now, objects caught in motion, continue moving once they're pasted! Snap a picture of a falling bomb, and paste the picture upside down to see it come hurtling up at your enemies! Also, is that rock too big to capture in a picture? Take a picture of yourself and gain an extra set of hands to help push it out of the way! These are just a couple of the new and exciting gameplay elements we've been adding, and we're certainly not stopping there.

So...why are you still reading this? Go check it out!
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Peter Jones
Last night I had the pleasure of speaking to the Boston Indies about the importance self-imposed restrictions during in game design. It was sort of a pre-mortem of Snapshot as we've now come into our own developmental stride. The bad news is I'm not going to reiterate the entire presentation online; the good news is that we've posted some new screenshots!


I know we've kept a low profile, but it's high time for a little more show and tell, don't you think? Exciting updates are on the horizon!
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info@retroaffect.com

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