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Viewing posts tagged with: igda »
Peter Jones
I attended the Boston IGDA Chapter meeting last night (known as the Boston Postmortem). It was great to see such a large group of enthusiastic developers (which later informed, was the smallest group they've seen in awhile).

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Chris Allen from Infared5 presented their new SDK, Brass Monkey. With it, mobile devices, laptops, desktops, anything with a Wi-Fi connection can connect and exchange events. He demoed a pretty cool Star Wars game with an iPhone as a controller, and a drawing application with multiple phones connecting and interacting. A pretty interesting tool for any game developers out there. I encourage you to check it out at their website. Nothing is released yet, but Chris did mention an "Indie" price point for studios with 5 people or less.

Any developers out there should check out GameLoop too, a smaller, more intimate conference in Boston.
Peter Jones
We're happy to announce that the Phoenix Chapter of the IGDA is nearly up and running and this Thursday is the first meeting! You might already be a member, curious about the IGDA, or just want an excuse to get out for a couple drinks with some new friends; whatever the reason, we'll see you there.

IGDA Interest Meeting
Thursday, April 8th at 7:00PM
@ Boulder's on Broadway

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There's a pool table, foosball table and even a Pacman table, we'll have a computer there too if you want to bring your own games for demo. I'll be speaking for just a little bit about the IGDA and where we plan on taking the chapter. Head on over to igdaphx.org for more information.
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